Adroit/BaodingBalls/CustomAdroitBaodingP1-v1.yaml
681 B · 41 lines · yaml Raw
1
2 env_id: CustomAdroitBaodingP1-v1
3 seed: 0
4
5 total_timesteps: 10_000_000
6 eval_freq: 100_000
7 save_freq: 1_250_000
8
9 reward_type: dense
10 norm_obs: True
11 norm_reward: False
12 clip_obs: 10.0
13
14 env_kwargs:
15 seed: ${env.seed}
16 max_episode_steps: 200
17 add_wrist_pronation_supination: true
18 weighted_reward_keys:
19 pos_dist_1: 1
20 pos_dist_2: 1
21 act_reg: 0
22 alive: 1
23 solved: 5
24 done: 0
25 sparse: 0
26
27 task_variables_keys:
28 - target1_pos
29 - target2_pos
30 - target1_err
31 - target2_err
32
33 camera:
34 fps: 25
35 type: free # 'free' or 'tracking'
36 tracked_body: forearm # used if tracking
37 lookat: [0.01, 0.05, 1.47] # used if free
38 distance: 0.8
39 azimuth: 270
40 elevation: -45
41